[Author]
Author = Mikul
[Description]
Description = Join mission maker's discord server!
[Objectives]
Objectivescount = 52

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 1522,844
Objectives[0]positionY = 6317,271
Objectives[0]positionZ = 24,08255
Objectives[0]Heading = 215
Objectives[0]model = a_m_y_golfer_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = ThunderStorm
Objectives[0]SetTime = 20
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 1
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 16
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 24
Objectives[0]mission_Actors[0]positionX = 1501,969
Objectives[0]mission_Actors[0]positionY = 6331,542
Objectives[0]mission_Actors[0]positionZ = 24,03955
Objectives[0]mission_Actors[0]Heading = 301,2306
Objectives[0]mission_Actors[0]String_Name = a_m_y_golfer_01
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_VEHICLE_MECHANIC
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 708,1324
Objectives[0]mission_Actors[1]positionY = -1050,22
Objectives[0]mission_Actors[1]positionZ = 22,25677
Objectives[0]mission_Actors[1]Heading = 240
Objectives[0]mission_Actors[1]String_Name = g_m_y_strpunk_02
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 15
Objectives[0]mission_Actors[1]Hearing_Range = 15
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = VintagePistol
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 709,1835
Objectives[0]mission_Actors[2]positionY = -1050,881
Objectives[0]mission_Actors[2]positionZ = 22,26371
Objectives[0]mission_Actors[2]Heading = 55
Objectives[0]mission_Actors[2]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = VintagePistol
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 707,4716
Objectives[0]mission_Actors[3]positionY = -1057,728
Objectives[0]mission_Actors[3]positionZ = 22,32416
Objectives[0]mission_Actors[3]Heading = 15,79324
Objectives[0]mission_Actors[3]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = 966099553
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 706,7609
Objectives[0]mission_Actors[4]positionY = -1060,921
Objectives[0]mission_Actors[4]positionZ = 22,39417
Objectives[0]mission_Actors[4]Heading = 280,7932
Objectives[0]mission_Actors[4]String_Name = g_m_y_strpunk_02
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = MicroSMG
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 708,6812
Objectives[0]mission_Actors[5]positionY = -1060,533
Objectives[0]mission_Actors[5]positionZ = 22,31937
Objectives[0]mission_Actors[5]Heading = 120,7932
Objectives[0]mission_Actors[5]String_Name = g_m_y_strpunk_02
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Pistol
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 714,3424
Objectives[0]mission_Actors[6]positionY = -1060,362
Objectives[0]mission_Actors[6]positionZ = 22,13216
Objectives[0]mission_Actors[6]Heading = 215,7932
Objectives[0]mission_Actors[6]String_Name = g_m_y_strpunk_02
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Pistol
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 715,2594
Objectives[0]mission_Actors[7]positionY = -1061,608
Objectives[0]mission_Actors[7]positionZ = 22,15198
Objectives[0]mission_Actors[7]Heading = 45,79322
Objectives[0]mission_Actors[7]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = MicroSMG
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 716,6826
Objectives[0]mission_Actors[8]positionY = -1089,836
Objectives[0]mission_Actors[8]positionZ = 22,37725
Objectives[0]mission_Actors[8]Heading = 45,79322
Objectives[0]mission_Actors[8]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Pistol
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 715,8731
Objectives[0]mission_Actors[9]positionY = -1089,394
Objectives[0]mission_Actors[9]positionZ = 22,37516
Objectives[0]mission_Actors[9]Heading = 220,7933
Objectives[0]mission_Actors[9]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Pistol
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 710,6216
Objectives[0]mission_Actors[10]positionY = -1086,434
Objectives[0]mission_Actors[10]positionZ = 22,41661
Objectives[0]mission_Actors[10]Heading = 190,7933
Objectives[0]mission_Actors[10]String_Name = g_m_y_strpunk_02
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = MicroSMG
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 719,8505
Objectives[0]mission_Actors[11]positionY = -1076,893
Objectives[0]mission_Actors[11]positionZ = 22,22596
Objectives[0]mission_Actors[11]Heading = 85,79324
Objectives[0]mission_Actors[11]String_Name = g_m_y_strpunk_02
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = MicroSMG
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 718,7789
Objectives[0]mission_Actors[12]positionY = -1076,928
Objectives[0]mission_Actors[12]positionZ = 22,238
Objectives[0]mission_Actors[12]Heading = 280,7932
Objectives[0]mission_Actors[12]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = Pistol
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 700,2172
Objectives[0]mission_Actors[13]positionY = -1078,773
Objectives[0]mission_Actors[13]positionZ = 22,42228
Objectives[0]mission_Actors[13]Heading = 265,7932
Objectives[0]mission_Actors[13]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[13]Relationship_Group = Enemy1
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = Wrench
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = 701,2572
Objectives[0]mission_Actors[14]positionY = -1078,103
Objectives[0]mission_Actors[14]positionZ = 22,41896
Objectives[0]mission_Actors[14]Heading = 130,7932
Objectives[0]mission_Actors[14]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[14]Relationship_Group = Enemy1
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = Wrench
Objectives[0]mission_Actors[14]Variation = Random
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = 721,5254
Objectives[0]mission_Actors[15]positionY = -1069,997
Objectives[0]mission_Actors[15]positionZ = 23,06388
Objectives[0]mission_Actors[15]Heading = 85,79321
Objectives[0]mission_Actors[15]String_Name = g_m_y_strpunk_02
Objectives[0]mission_Actors[15]Relationship_Group = Enemy1
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = Wrench
Objectives[0]mission_Actors[15]Variation = Random
Objectives[0]mission_Actors[15]Task = 0
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 5
Objectives[0]mission_Vehicles[0]positionX = 1499,189
Objectives[0]mission_Vehicles[0]positionY = 6330,451
Objectives[0]mission_Vehicles[0]positionZ = 23,57081
Objectives[0]mission_Vehicles[0]Heading = 295,191
Objectives[0]mission_Vehicles[0]Name = Rancher XL
Objectives[0]mission_Vehicles[0]Model = rancherxl
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBistonBrown
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 33
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 719,6591
Objectives[0]mission_Vehicles[1]positionY = -1078,711
Objectives[0]mission_Vehicles[1]positionZ = 21,668
Objectives[0]mission_Vehicles[1]Heading = 89,98855
Objectives[0]mission_Vehicles[1]Name = Virgo Classic
Objectives[0]mission_Vehicles[1]Model = virgo3
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = -1
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 37
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[2]positionX = 716,0143
Objectives[0]mission_Vehicles[2]positionY = -1059,651
Objectives[0]mission_Vehicles[2]positionZ = 21,57616
Objectives[0]mission_Vehicles[2]Heading = 44,94953
Objectives[0]mission_Vehicles[2]Name = Voodoo - niest.
Objectives[0]mission_Vehicles[2]Model = voodoo
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 707,9406
Objectives[0]mission_Vehicles[3]positionY = -1058,882
Objectives[0]mission_Vehicles[3]positionZ = 21,66783
Objectives[0]mission_Vehicles[3]Heading = 289,9306
Objectives[0]mission_Vehicles[3]Name = Buccaneer
Objectives[0]mission_Vehicles[3]Model = buccaneer
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicBlue
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicCabernetRed
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 710,8244
Objectives[0]mission_Vehicles[4]positionY = -1049,51
Objectives[0]mission_Vehicles[4]positionZ = 21,66455
Objectives[0]mission_Vehicles[4]Heading = 55,83738
Objectives[0]mission_Vehicles[4]Name = Chino
Objectives[0]mission_Vehicles[4]Model = chino
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicBlueSilver
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicCabernetRed
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 11
Objectives[0]mission_Props[0]Model = prop_rub_carwreck_17
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 713,654
Objectives[0]mission_Props[0]positionY = -1085,526
Objectives[0]mission_Props[0]positionZ = 21,3948
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 50
Objectives[0]mission_Props[1]Model = prop_rub_carwreck_16
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 717,549
Objectives[0]mission_Props[1]positionY = -1092,182
Objectives[0]mission_Props[1]positionZ = 21,4696
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 17,5
Objectives[0]mission_Props[2]Model = prop_gascyl_01a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 717,8554
Objectives[0]mission_Props[2]positionY = -1089,978
Objectives[0]mission_Props[2]positionZ = 21,7574
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 17,5
Objectives[0]mission_Props[3]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 710,1785
Objectives[0]mission_Props[3]positionY = -1088,352
Objectives[0]mission_Props[3]positionZ = 21,41868
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 17,5
Objectives[0]mission_Props[4]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 711,752
Objectives[0]mission_Props[4]positionY = -1087,781
Objectives[0]mission_Props[4]positionZ = 21,40399
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 17,5
Objectives[0]mission_Props[5]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 712,1183
Objectives[0]mission_Props[5]positionY = -1089,207
Objectives[0]mission_Props[5]positionZ = 21,39987
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = 17,5
Objectives[0]mission_Props[6]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 700,2487
Objectives[0]mission_Props[6]positionY = -1076,919
Objectives[0]mission_Props[6]positionZ = 21,42912
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = 17,5
Objectives[0]mission_Props[7]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = 698,7734
Objectives[0]mission_Props[7]positionY = -1077,319
Objectives[0]mission_Props[7]positionZ = 21,43311
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = 17,5
Objectives[0]mission_Props[8]Model = prop_gascyl_01a
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = 710,7125
Objectives[0]mission_Props[8]positionY = -1058,572
Objectives[0]mission_Props[8]positionZ = 21,60613
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = 17,5
Objectives[0]mission_Props[9]Model = prop_gascyl_01a
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = 712,3088
Objectives[0]mission_Props[9]positionY = -1052,059
Objectives[0]mission_Props[9]positionZ = 21,49823
Objectives[0]mission_Props[9]rotationX = 0
Objectives[0]mission_Props[9]rotationY = 0
Objectives[0]mission_Props[9]rotationZ = 17,5
Objectives[0]mission_Props[10]Model = prop_gascyl_01a
Objectives[0]mission_Props[10]PlaceOnGround = False
Objectives[0]mission_Props[10]FreesePosition = True
Objectives[0]mission_Props[10]positionX = 701,4046
Objectives[0]mission_Props[10]positionY = -1077,386
Objectives[0]mission_Props[10]positionZ = 21,80462
Objectives[0]mission_Props[10]rotationX = 0
Objectives[0]mission_Props[10]rotationY = 0
Objectives[0]mission_Props[10]rotationZ = 17,5
Objectives[0]mission_Pickup_Props_Count = 2
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 100
Objectives[0]mission_Pickup_Props[0]positionX = 1539,905
Objectives[0]mission_Pickup_Props[0]positionY = 6340,278
Objectives[0]mission_Pickup_Props[0]positionZ = 23,58387
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -69,99999
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 32
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_VINTAGEPISTOL
Objectives[0]mission_Pickup_Props[1]Value = 200
Objectives[0]mission_Pickup_Props[1]positionX = 1539,266
Objectives[0]mission_Pickup_Props[1]positionY = 6340,117
Objectives[0]mission_Pickup_Props[1]positionZ = 23,58718
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -69,99999
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 32
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = 1506,364
Objectives[1]positionY = 6338,236
Objectives[1]positionZ = 24,03467
Objectives[1]Cutscenes_Time = 0
Objectives[1]Cutscenes_Trans_Time = 0
Objectives[1]Cutscenes_FOV = 40
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0,1
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = True
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = False
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 0,1
Objectives[1]Cutscenes_Follow_Hieght = 0
Objectives[1]Cutscenes_Follow_Angle = 30
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 1504,364
Objectives[2]positionY = 6335,586
Objectives[2]positionZ = 24,11033
Objectives[2]Cutscenes_Time = 0
Objectives[2]Cutscenes_Trans_Time = 5
Objectives[2]Cutscenes_FOV = 30
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = True
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 0,1
Objectives[2]Cutscenes_Follow_Hieght = 0
Objectives[2]Cutscenes_Follow_Angle = 30
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = 1502,953
Objectives[3]positionY = 6333,063
Objectives[3]positionZ = 23,10174
Objectives[3]Cutscenes_Time = 0
Objectives[3]Cutscenes_Trans_Time = 0
Objectives[3]Cutscenes_FOV = 40
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0,1
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = True
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 0,1
Objectives[3]Cutscenes_Follow_Hieght = 0
Objectives[3]Cutscenes_Follow_Angle = 40
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = ~d~Daniel~w~: Ugh, God damn suspension,
Objectives[4]Type = Timeout_Objective
Objectives[4]positionX = 1504,432
Objectives[4]positionY = 6329,624
Objectives[4]positionZ = 23,06154
Objectives[4]Timeout_Min = 0
Objectives[4]Timeout_Sec = 4
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = ~d~Daniel~w~: It's an offroad car but it's damn fragile.
Objectives[5]Type = Timeout_Objective
Objectives[5]positionX = 1506,13
Objectives[5]positionY = 6331,453
Objectives[5]positionZ = 22,93189
Objectives[5]Timeout_Min = 0
Objectives[5]Timeout_Sec = 4
Objectives[5]mission_ActorsCount = 1
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = 1510,813
Objectives[5]mission_Actors[0]positionY = 6334,209
Objectives[5]mission_Actors[0]positionZ = 23,93179
Objectives[5]mission_Actors[0]Heading = 91,23191
Objectives[5]mission_Actors[0]String_Name = a_m_y_genstreet_01
Objectives[5]mission_Actors[0]Relationship_Group = Neutral
Objectives[5]mission_Actors[0]AddBlip = False
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = Unarmed
Objectives[5]mission_Actors[0]Variation = Default
Objectives[5]mission_Actors[0]Task = 0
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 6
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 7
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 10
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 12
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 16
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActor[4] = 19
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActor[5] = 21
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = 1498,01
Objectives[6]positionY = 6327,202
Objectives[6]positionZ = 23,3473
Objectives[6]Cutscenes_Time = 0
Objectives[6]Cutscenes_Trans_Time = 0
Objectives[6]Cutscenes_FOV = 40
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0,1
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = True
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 1
Objectives[6]Cutscenes_Follow_Hieght = 0
Objectives[6]Cutscenes_Follow_Angle = 245
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = 1509,763
Objectives[7]positionY = 6331,136
Objectives[7]positionZ = 23,00499
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = False
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 99
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]TaskListCount = 2
Objectives[7]Task_List[0]Type = WalkTo
Objectives[7]Task_List[0]DestinationX = 1510,719
Objectives[7]Task_List[0]DestinationY = 6334,03
Objectives[7]Task_List[0]DestinationZ = 23,42503
Objectives[7]Task_List[0]Rotation = 1176,231
Objectives[7]Task_List[0]Speed = 1
Objectives[7]Task_List[0]GoStraitToCoord = False
Objectives[7]Task_List[1]Type = WalkTo
Objectives[7]Task_List[1]DestinationX = 1503,959
Objectives[7]Task_List[1]DestinationY = 6331,984
Objectives[7]Task_List[1]DestinationZ = 23,4755
Objectives[7]Task_List[1]Rotation = 1176,231
Objectives[7]Task_List[1]Speed = 1
Objectives[7]Task_List[1]GoStraitToCoord = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = 
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = 1501,671
Objectives[8]positionY = 6328,826
Objectives[8]positionZ = 23,08192
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 5
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = 1505,707
Objectives[9]positionY = 6329,716
Objectives[9]positionZ = 24,0529
Objectives[9]Cutscenes_Time = 0
Objectives[9]Cutscenes_Trans_Time = 0
Objectives[9]Cutscenes_FOV = 40
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0,1
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = True
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 1
Objectives[9]Cutscenes_Follow_Hieght = 0
Objectives[9]Cutscenes_Follow_Angle = 125
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = 
Objectives[10]positionX = 1507,886
Objectives[10]positionY = 6330,029
Objectives[10]positionZ = 23,02221
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = False
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 99
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]TaskListCount = 2
Objectives[10]Task_List[0]Type = TalkingTask
Objectives[10]Task_List[0]positionX = 1507,886
Objectives[10]Task_List[0]positionY = 6330,029
Objectives[10]Task_List[0]positionZ = 23,52221
Objectives[10]Task_List[0]time = 4
Objectives[10]Task_List[1]Type = GestureAnimationTask
Objectives[10]Task_List[1]positionX = 1507,886
Objectives[10]Task_List[1]positionY = 6330,029
Objectives[10]Task_List[1]positionZ = 23,52221
Objectives[10]Task_List[1]time = 1000
Objectives[10]Task_List[1]animName = gesture_hello
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = ~g~Wally~w~: Hey Daniel, I heard you met Diana.
Objectives[11]Type = Timeout_Objective
Objectives[11]positionX = 1508,15
Objectives[11]positionY = 6329,954
Objectives[11]positionZ = 23,02367
Objectives[11]Timeout_Min = 0
Objectives[11]Timeout_Sec = 4
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = 1508,201
Objectives[12]positionY = 6332,801
Objectives[12]positionZ = 22,93439
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = False
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 99
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]TaskListCount = 2
Objectives[12]Task_List[0]Type = TalkingTask
Objectives[12]Task_List[0]positionX = 1508,201
Objectives[12]Task_List[0]positionY = 6332,801
Objectives[12]Task_List[0]positionZ = 23,43439
Objectives[12]Task_List[0]time = 4
Objectives[12]Task_List[1]Type = GestureAnimationTask
Objectives[12]Task_List[1]positionX = 1508,201
Objectives[12]Task_List[1]positionY = 6332,801
Objectives[12]Task_List[1]positionZ = 23,43439
Objectives[12]Task_List[1]time = 1000
Objectives[12]Task_List[1]animName = gesture_hand_left
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = ~g~Wally~w~: I hope you ain't mad for not keeping the promise, and involving her.
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = 1508,201
Objectives[13]positionY = 6332,801
Objectives[13]positionZ = 22,93439
Objectives[13]Timeout_Min = 0
Objectives[13]Timeout_Sec = 4
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = ~d~Daniel~w~: I'm actually grateful for that. I changed my mind because of her.
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = 1507,117
Objectives[14]positionY = 6335,017
Objectives[14]positionZ = 22,96632
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 4
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = ~d~Daniel~w~: Realised that i can't deal with this alone.
Objectives[15]Type = Timeout_Objective
Objectives[15]positionX = 1508,77
Objectives[15]positionY = 6337,07
Objectives[15]positionZ = 22,873
Objectives[15]Timeout_Min = 0
Objectives[15]Timeout_Sec = 4
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = 
Objectives[16]positionX = 1511,376
Objectives[16]positionY = 6336,417
Objectives[16]positionZ = 22,94378
Objectives[16]SetPlayerActor_Use_Player = False
Objectives[16]SetPlayerActor_Player_Controllable = False
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[16]SetPlayerActor_Use_Actor = True
Objectives[16]SetPlayerActor_RelationshipGroup_Change = False
Objectives[16]SetPlayerActor_RelationshipGroup = Neutral
Objectives[16]SetPlayerActor_Invincible_Change = False
Objectives[16]SetPlayerActor_Invincible = False
Objectives[16]SetPlayerActor_NewTask = True
Objectives[16]Int_Task = 99
Objectives[16]Task_Repeat = False
Objectives[16]Task_Timeout = False
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = mic_chatter
Objectives[16]Task_Time = 1
Objectives[16]TaskListCount = 2
Objectives[16]Task_List[0]Type = TalkingTask
Objectives[16]Task_List[0]positionX = 1511,376
Objectives[16]Task_List[0]positionY = 6336,417
Objectives[16]Task_List[0]positionZ = 23,44378
Objectives[16]Task_List[0]time = 4
Objectives[16]Task_List[1]Type = GestureAnimationTask
Objectives[16]Task_List[1]positionX = 1511,376
Objectives[16]Task_List[1]positionY = 6336,417
Objectives[16]Task_List[1]positionZ = 23,44378
Objectives[16]Task_List[1]time = 1000
Objectives[16]Task_List[1]animName = gesture_bring_it_on
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = ~g~Wally~w~: That's great news! I knew you'd understand it.
Objectives[17]Type = Timeout_Objective
Objectives[17]positionX = 1511,376
Objectives[17]positionY = 6336,417
Objectives[17]positionZ = 22,94378
Objectives[17]Timeout_Min = 0
Objectives[17]Timeout_Sec = 4
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = ~d~Daniel~w~: Wally i need to repair the suspension i'll speak to you later.
Objectives[18]Type = Timeout_Objective
Objectives[18]positionX = 1509,877
Objectives[18]positionY = 6335,05
Objectives[18]positionZ = 22,96738
Objectives[18]Timeout_Min = 0
Objectives[18]Timeout_Sec = 4
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = 1512,588
Objectives[19]positionY = 6334,113
Objectives[19]positionZ = 22,9999
Objectives[19]SetPlayerActor_Use_Player = False
Objectives[19]SetPlayerActor_Player_Controllable = False
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = True
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 99
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]TaskListCount = 2
Objectives[19]Task_List[0]Type = TalkingTask
Objectives[19]Task_List[0]positionX = 1512,588
Objectives[19]Task_List[0]positionY = 6334,113
Objectives[19]Task_List[0]positionZ = 23,4999
Objectives[19]Task_List[0]time = 4
Objectives[19]Task_List[1]Type = GestureAnimationTask
Objectives[19]Task_List[1]positionX = 1512,588
Objectives[19]Task_List[1]positionY = 6334,113
Objectives[19]Task_List[1]positionZ = 23,4999
Objectives[19]Task_List[1]time = 1000
Objectives[19]Task_List[1]animName = gesture_bye_hard
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = ~g~Wally~w~: Alright, see you, and good luck.
Objectives[20]Type = Timeout_Objective
Objectives[20]positionX = 1512,588
Objectives[20]positionY = 6334,113
Objectives[20]positionZ = 22,9999
Objectives[20]Timeout_Min = 0
Objectives[20]Timeout_Sec = 4
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = 1512,526
Objectives[21]positionY = 6331,259
Objectives[21]positionZ = 23,07396
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 99
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]TaskListCount = 3
Objectives[21]Task_List[0]Type = WalkTo
Objectives[21]Task_List[0]DestinationX = 1510,775
Objectives[21]Task_List[0]DestinationY = 6333,876
Objectives[21]Task_List[0]DestinationZ = 23,41928
Objectives[21]Task_List[0]Rotation = -65
Objectives[21]Task_List[0]Speed = 1
Objectives[21]Task_List[0]GoStraitToCoord = False
Objectives[21]Task_List[1]Type = WalkTo
Objectives[21]Task_List[1]DestinationX = 1522,964
Objectives[21]Task_List[1]DestinationY = 6336,119
Objectives[21]Task_List[1]DestinationZ = 23,79127
Objectives[21]Task_List[1]Rotation = -65
Objectives[21]Task_List[1]Speed = 1
Objectives[21]Task_List[1]GoStraitToCoord = False
Objectives[21]Task_List[2]Type = WalkTo
Objectives[21]Task_List[2]DestinationX = 1537,97
Objectives[21]Task_List[2]DestinationY = 6325,893
Objectives[21]Task_List[2]DestinationZ = 23,59398
Objectives[21]Task_List[2]Rotation = -115
Objectives[21]Task_List[2]Speed = 1
Objectives[21]Task_List[2]GoStraitToCoord = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = ~d~Daniel~w~: Yea, thanks.
Objectives[22]Type = Timeout_Objective
Objectives[22]positionX = 1514,834
Objectives[22]positionY = 6335,938
Objectives[22]positionZ = 23,09933
Objectives[22]Timeout_Min = 0
Objectives[22]Timeout_Sec = 4
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Cutscenes_Objective
Objectives[23]Text = 
Objectives[23]positionX = 1506,502
Objectives[23]positionY = 6333,77
Objectives[23]positionZ = 23,24403
Objectives[23]Cutscenes_Time = 5
Objectives[23]Cutscenes_Trans_Time = 0
Objectives[23]Cutscenes_FOV = 40
Objectives[23]Cutscenes_Shake = Hand
Objectives[23]Cutscenes_Amplitude = 0,1
Objectives[23]Cutscenes_FadeOut = False
Objectives[23]Cutscenes_FadeIn = False
Objectives[23]Cutscenes_End = False
Objectives[23]Cutscenes_Point_At_Position = True
Objectives[23]Cutscenes_Point_At_Player = False
Objectives[23]Cutscenes_Point_At_Actor = False
Objectives[23]Cutscenes_Point_At_Vehicle = False
Objectives[23]Cutscenes_Follow_Player = False
Objectives[23]Cutscenes_Follow_Actor = False
Objectives[23]Cutscenes_Follow_Vehicle = False
Objectives[23]Cutscenes_Follow_Distancee = 0,1
Objectives[23]Cutscenes_Follow_Hieght = 0
Objectives[23]Cutscenes_Follow_Angle = 65
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 2
Objectives[23]ObjectiveMessages[0]positionX = 1499,682
Objectives[23]ObjectiveMessages[0]positionY = 6324,221
Objectives[23]ObjectiveMessages[0]positionZ = 23,0825
Objectives[23]ObjectiveMessages[0]Message = Important job, you're necessary. You need to go to Los santos customs and get a car for us.
Objectives[23]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[0]Sender = Norm
Objectives[23]ObjectiveMessages[0]Subject = Job
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = True
Objectives[23]ObjectiveMessages[0]Delay = False
Objectives[23]ObjectiveMessages[0]DelayTime = 0
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = False
Objectives[23]ObjectiveMessages[0]TypeTextMesage = True
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[1]positionX = 1497,186
Objectives[23]ObjectiveMessages[1]positionY = 6323,573
Objectives[23]ObjectiveMessages[1]positionZ = 23,0825
Objectives[23]ObjectiveMessages[1]Message = Take a weapon with you. I'll send you a message later.
Objectives[23]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[1]Sender = Norm
Objectives[23]ObjectiveMessages[1]Subject = Job
Objectives[23]ObjectiveMessages[1]MessageColor = White
Objectives[23]ObjectiveMessages[1]PlayFromStart = True
Objectives[23]ObjectiveMessages[1]Delay = False
Objectives[23]ObjectiveMessages[1]DelayTime = 0
Objectives[23]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[1]TypeSubtitle = False
Objectives[23]ObjectiveMessages[1]TypeTextMesage = True
Objectives[23]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[24]Type = Teleport_Objective
Objectives[24]Text = 
Objectives[24]positionX = 1503,108
Objectives[24]positionY = 6332,156
Objectives[24]positionZ = 23,00454
Objectives[24]ObjectiveRotation = -70
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Cutscenes_Objective
Objectives[25]Text = 
Objectives[25]positionX = -3212,984
Objectives[25]positionY = 926,8309
Objectives[25]positionZ = 13,03452
Objectives[25]Cutscenes_Time = 0
Objectives[25]Cutscenes_Trans_Time = 0
Objectives[25]Cutscenes_FOV = 30
Objectives[25]Cutscenes_Shake = Hand
Objectives[25]Cutscenes_Amplitude = 0
Objectives[25]Cutscenes_FadeOut = False
Objectives[25]Cutscenes_FadeIn = False
Objectives[25]Cutscenes_End = True
Objectives[25]Cutscenes_Point_At_Position = False
Objectives[25]Cutscenes_Point_At_Player = False
Objectives[25]Cutscenes_Point_At_Actor = False
Objectives[25]Cutscenes_Point_At_Vehicle = False
Objectives[25]Cutscenes_Follow_Player = False
Objectives[25]Cutscenes_Follow_Actor = False
Objectives[25]Cutscenes_Follow_Vehicle = False
Objectives[25]Cutscenes_Follow_Distancee = 10
Objectives[25]Cutscenes_Follow_Hieght = 1
Objectives[25]Cutscenes_Follow_Angle = 0
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = ~d~Daniel~w~: Alright, it seems working again.
Objectives[26]Type = Timeout_Objective
Objectives[26]positionX = 1502,689
Objectives[26]positionY = 6326,796
Objectives[26]positionZ = 23,0825
Objectives[26]Timeout_Min = 0
Objectives[26]Timeout_Sec = 5
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = 
Objectives[27]Type = Timeout_Objective
Objectives[27]positionX = 1500,139
Objectives[27]positionY = 6325,065
Objectives[27]positionZ = 23,0825
Objectives[27]Timeout_Min = 0
Objectives[27]Timeout_Sec = 3
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = ~d~Daniel~w~: It's them again...
Objectives[28]Type = Timeout_Objective
Objectives[28]positionX = 1498,479
Objectives[28]positionY = 6321,038
Objectives[28]positionZ = 23,0825
Objectives[28]Timeout_Min = 0
Objectives[28]Timeout_Sec = 4
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = ~d~Daniel~w~: Shit, no meet up place... Can't bail my son out this time...
Objectives[29]Type = Timeout_Objective
Objectives[29]positionX = 1497,034
Objectives[29]positionY = 6318,854
Objectives[29]positionZ = 23,0825
Objectives[29]Timeout_Min = 0
Objectives[29]Timeout_Sec = 4
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = ~d~Daniel~w~: And there's another ride to Los Santos. Jesus Christ.
Objectives[30]Type = Timeout_Objective
Objectives[30]positionX = 1495,503
Objectives[30]positionY = 6320,688
Objectives[30]positionZ = 23,0825
Objectives[30]Timeout_Min = 0
Objectives[30]Timeout_Sec = 4
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = ~d~Daniel~w~: I need to take a gun.
Objectives[31]Type = Timeout_Objective
Objectives[31]positionX = 1501,163
Objectives[31]positionY = 6317,687
Objectives[31]positionZ = 23,0825
Objectives[31]Timeout_Min = 0
Objectives[31]Timeout_Sec = 4
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = Get the ~g~gun~w~.
Objectives[32]CollectPickupsAddBlips = True
Objectives[32]FaildText = 
Objectives[32]Type = Collect_Pickup
Objectives[32]positionX = 1541,278
Objectives[32]positionY = 6339,202
Objectives[32]positionZ = 23,08548
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text = Enter your ~b~car~w~.
Objectives[33]FaildText = 
Objectives[33]Type = Enter_Vehicle
Objectives[33]positionX = 1501,306
Objectives[33]positionY = 6328,756
Objectives[33]positionZ = 23,0825
Objectives[33]EnterVehicle_AsPassenger = False
Objectives[33]EnterVehicle_CanExit = True
Objectives[33]EnterVehicle_SetIsWanted = False
Objectives[33]EnterVehicle_SeatIndex = 0
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = Drive to ~y~Los Santos Customs~w~.
Objectives[34]Text2 = 
Objectives[34]Text3 = 
Objectives[34]Failed_Text = 
Objectives[34]Type = Checkpoint
Objectives[34]Checkpoint_Type = 45
Objectives[34]Reserved = 1
Objectives[34]ColorR = 255
Objectives[34]ColorG = 255
Objectives[34]ColorB = 0
Objectives[34]ColorA = 255
Objectives[34]IconColorR = 255
Objectives[34]IconColorG = 255
Objectives[34]IconColorB = 0
Objectives[34]IconColorA = 255
Objectives[34]positionX = 772,0411
Objectives[34]positionY = -1044,389
Objectives[34]positionZ = 25,79528
Objectives[34]Heading = 445,7932
Objectives[34]Diameter = 2
Objectives[34]minimum_hight = 2
Objectives[34]maximum_hight = 10
Objectives[34]TriggerDistance = 1
Objectives[34]PlaySound = False
Objectives[34]LoseWanted = False
Objectives[34]Stop_Vehicle = False
Objectives[34]DeliverVehicleOnly = False
Objectives[34]DeliverTrailor = False
Objectives[34]DeliverTowTruck = False
Objectives[34]DeliverVehicleCargobob = False
Objectives[34]DeliverPropCargobob = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Text = ~d~Daniel~w~: I knew it wouldn't be easy!
Objectives[35]Type = Timeout_Objective
Objectives[35]positionX = 769,6558
Objectives[35]positionY = -1042,828
Objectives[35]positionZ = 25,68101
Objectives[35]Timeout_Min = 0
Objectives[35]Timeout_Sec = 3
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = Take out the ~r~gangbangers~w~.
Objectives[36]Text2 = 
Objectives[36]Type = Kill_Actors
Objectives[36]positionX = 764,5822
Objectives[36]positionY = -1047,968
Objectives[36]positionZ = 25,46035
Objectives[36]KillAll1 = True
Objectives[36]KillAll2 = False
Objectives[36]Kill_Actors_Add_Blips = True
Objectives[36]Kill_Actors_Add_Markers = False
Objectives[36]DropPickups = False
Objectives[36]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Text = Steal the ~b~car~w~.
Objectives[37]FaildText = 
Objectives[37]Type = Enter_Vehicle
Objectives[37]positionX = 713,4874
Objectives[37]positionY = -1077,231
Objectives[37]positionZ = 21,29382
Objectives[37]EnterVehicle_AsPassenger = False
Objectives[37]EnterVehicle_CanExit = True
Objectives[37]EnterVehicle_SetIsWanted = False
Objectives[37]EnterVehicle_SeatIndex = 0
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Mission_Settings_Objective
Objectives[38]positionX = 720,3988
Objectives[38]positionY = -1086,611
Objectives[38]positionZ = 21,25673
Objectives[38]MissionSettings_TimesOfDay = Current
Objectives[38]MissionSettings_Weather = Current
Objectives[38]MissionSettings_WantedLevel = 3
Objectives[38]MissionSettings_SetWantedLevelNow = 3
Objectives[38]MissionSettings_StartNightvision = False
Objectives[38]MissionSettings_StopNightvision = False
Objectives[38]MissionSettings_StartSeethrough = False
Objectives[38]MissionSettings_StopSeethrough = False
Objectives[38]MissionSettings_StartMusic = True
Objectives[38]MissionSettings_StopMusic = False
Objectives[38]MissionSettings_Music = FH2B_HELI_CHASE_RESTART
Objectives[38]mission_ActorsCount = 3
Objectives[38]mission_Actors[0]Survive_Number = 0
Objectives[38]mission_Actors[0]Failed_Text = 
Objectives[38]mission_Actors[0]Remove_After = 0
Objectives[38]mission_Actors[0]positionX = 736,9484
Objectives[38]mission_Actors[0]positionY = -1108,084
Objectives[38]mission_Actors[0]positionZ = 22,45112
Objectives[38]mission_Actors[0]Heading = 70,79318
Objectives[38]mission_Actors[0]String_Name = g_m_y_strpunk_02
Objectives[38]mission_Actors[0]Relationship_Group = Enemy1
Objectives[38]mission_Actors[0]AddBlip = False
Objectives[38]mission_Actors[0]ShowCone = False
Objectives[38]mission_Actors[0]Invincible = False
Objectives[38]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[0]AlwaysFight = True
Objectives[38]mission_Actors[0]Seeing_Range = 30
Objectives[38]mission_Actors[0]Hearing_Range = 30
Objectives[38]mission_Actors[0]CombatMovement = Offensive
Objectives[38]mission_Actors[0]weapon = Pistol
Objectives[38]mission_Actors[0]Variation = Random
Objectives[38]mission_Actors[0]Task = 99
Objectives[38]mission_Actors[0]Task_Guard_Range = 5
Objectives[38]mission_Actors[0]Task_Stay_In_Range = True
Objectives[38]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[0]Task_Scenario = NONE
Objectives[38]mission_Actors[0]Task_List_Count = 2
Objectives[38]mission_Actors[0]Task_Repeat = False
Objectives[38]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[38]mission_Actors[0]Task_List[0]PositionX = 738,1078
Objectives[38]mission_Actors[0]Task_List[0]PositionY = -1106,364
Objectives[38]mission_Actors[0]Task_List[0]PositionZ = 21,97114
Objectives[38]mission_Actors[0]Task_List[0]Speed = 1
Objectives[38]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[38]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[38]mission_Actors[0]Task_List[1]Type = VehicleFollow(Player)
Objectives[38]mission_Actors[0]Task_List[1]PositionX = 735,1928
Objectives[38]mission_Actors[0]Task_List[1]PositionY = -1103,509
Objectives[38]mission_Actors[0]Task_List[1]PositionZ = 21,90804
Objectives[38]mission_Actors[0]Task_List[1]speed = 40
Objectives[38]mission_Actors[0]Task_List[1]minDistance = 5
Objectives[38]mission_Actors[1]Survive_Number = 0
Objectives[38]mission_Actors[1]Failed_Text = 
Objectives[38]mission_Actors[1]Remove_After = 0
Objectives[38]mission_Actors[1]positionX = 741,6459
Objectives[38]mission_Actors[1]positionY = -1113,535
Objectives[38]mission_Actors[1]positionZ = 22,55312
Objectives[38]mission_Actors[1]Heading = 70,79318
Objectives[38]mission_Actors[1]String_Name = g_m_y_strpunk_01
Objectives[38]mission_Actors[1]Relationship_Group = Enemy1
Objectives[38]mission_Actors[1]AddBlip = False
Objectives[38]mission_Actors[1]ShowCone = False
Objectives[38]mission_Actors[1]Invincible = False
Objectives[38]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[1]AlwaysFight = True
Objectives[38]mission_Actors[1]Seeing_Range = 30
Objectives[38]mission_Actors[1]Hearing_Range = 30
Objectives[38]mission_Actors[1]CombatMovement = Offensive
Objectives[38]mission_Actors[1]weapon = Pistol
Objectives[38]mission_Actors[1]Variation = Random
Objectives[38]mission_Actors[1]Task = 99
Objectives[38]mission_Actors[1]Task_Guard_Range = 5
Objectives[38]mission_Actors[1]Task_Stay_In_Range = True
Objectives[38]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[1]Task_Scenario = NONE
Objectives[38]mission_Actors[1]Task_List_Count = 2
Objectives[38]mission_Actors[1]Task_Repeat = False
Objectives[38]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[38]mission_Actors[1]Task_List[0]PositionX = 741,6459
Objectives[38]mission_Actors[1]Task_List[0]PositionY = -1113,535
Objectives[38]mission_Actors[1]Task_List[0]PositionZ = 22,05312
Objectives[38]mission_Actors[1]Task_List[0]Speed = 1
Objectives[38]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[38]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[38]mission_Actors[1]Task_List[1]Type = VehicleFollow(Player)
Objectives[38]mission_Actors[1]Task_List[1]PositionX = 741,6459
Objectives[38]mission_Actors[1]Task_List[1]PositionY = -1113,535
Objectives[38]mission_Actors[1]Task_List[1]PositionZ = 22,05312
Objectives[38]mission_Actors[1]Task_List[1]speed = 40
Objectives[38]mission_Actors[1]Task_List[1]minDistance = 5
Objectives[38]mission_Actors[2]Survive_Number = 0
Objectives[38]mission_Actors[2]Failed_Text = 
Objectives[38]mission_Actors[2]Remove_After = 0
Objectives[38]mission_Actors[2]positionX = -3216,554
Objectives[38]mission_Actors[2]positionY = 914,6172
Objectives[38]mission_Actors[2]positionZ = 13,99174
Objectives[38]mission_Actors[2]Heading = 255,7932
Objectives[38]mission_Actors[2]String_Name = g_m_m_armgoon_01
Objectives[38]mission_Actors[2]Relationship_Group = Enemy1
Objectives[38]mission_Actors[2]AddBlip = False
Objectives[38]mission_Actors[2]ShowCone = False
Objectives[38]mission_Actors[2]Invincible = False
Objectives[38]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[2]AlwaysFight = True
Objectives[38]mission_Actors[2]Seeing_Range = 30
Objectives[38]mission_Actors[2]Hearing_Range = 30
Objectives[38]mission_Actors[2]CombatMovement = Offensive
Objectives[38]mission_Actors[2]weapon = 966099553
Objectives[38]mission_Actors[2]Variation = Default
Objectives[38]mission_Actors[2]Task = 3
Objectives[38]mission_Actors[2]Task_Guard_Range = 5
Objectives[38]mission_Actors[2]Task_Stay_In_Range = True
Objectives[38]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[2]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[38]mission_Vehicles = 3
Objectives[38]mission_Vehicles[0]positionX = 737,7288
Objectives[38]mission_Vehicles[0]positionY = -1106,038
Objectives[38]mission_Vehicles[0]positionZ = 21,88942
Objectives[38]mission_Vehicles[0]Heading = 70,77843
Objectives[38]mission_Vehicles[0]Name = Chino - niest.
Objectives[38]mission_Vehicles[0]Model = chino2
Objectives[38]mission_Vehicles[0]PrimaryColor = MetallicBlueSilver
Objectives[38]mission_Vehicles[0]SecondaryColor = MetallicCabernetRed
Objectives[38]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[38]mission_Vehicles[0]HasPearlescent = False
Objectives[38]mission_Vehicles[0]Livery = -1
Objectives[38]mission_Vehicles[0]DirtLevel = 0
Objectives[38]mission_Vehicles[0]LockedForPlayer = False
Objectives[38]mission_Vehicles[0]Locked = False
Objectives[38]mission_Vehicles[0]Alarm = False
Objectives[38]mission_Vehicles[0]HotWired = False
Objectives[38]mission_Vehicles[0]Invincible = False
Objectives[38]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[38]mission_Vehicles[0]Remove_After = 0
Objectives[38]mission_Vehicles[0]Survive_Number = 0
Objectives[38]mission_Vehicles[0]Failed_Text = 
Objectives[38]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[38]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 38
Objectives[38]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[38]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[38]mission_Vehicles[1]positionX = 742,2233
Objectives[38]mission_Vehicles[1]positionY = -1111,692
Objectives[38]mission_Vehicles[1]positionZ = 21,77612
Objectives[38]mission_Vehicles[1]Heading = 70,79103
Objectives[38]mission_Vehicles[1]Name = Buccaneer - niest.
Objectives[38]mission_Vehicles[1]Model = buccaneer2
Objectives[38]mission_Vehicles[1]PrimaryColor = MetallicBlue
Objectives[38]mission_Vehicles[1]SecondaryColor = MetallicCabernetRed
Objectives[38]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[38]mission_Vehicles[1]HasPearlescent = False
Objectives[38]mission_Vehicles[1]Livery = -1
Objectives[38]mission_Vehicles[1]DirtLevel = 0
Objectives[38]mission_Vehicles[1]LockedForPlayer = False
Objectives[38]mission_Vehicles[1]Locked = False
Objectives[38]mission_Vehicles[1]Alarm = False
Objectives[38]mission_Vehicles[1]HotWired = False
Objectives[38]mission_Vehicles[1]Invincible = False
Objectives[38]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[38]mission_Vehicles[1]Remove_After = 0
Objectives[38]mission_Vehicles[1]Survive_Number = 0
Objectives[38]mission_Vehicles[1]Failed_Text = 
Objectives[38]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[38]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 38
Objectives[38]mission_Vehicles[1]NeededForActorIndex[0] = 1
Objectives[38]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[38]mission_Vehicles[2]positionX = -3217,769
Objectives[38]mission_Vehicles[2]positionY = 915,9379
Objectives[38]mission_Vehicles[2]positionZ = 13,39228
Objectives[38]mission_Vehicles[2]Heading = 295,7785
Objectives[38]mission_Vehicles[2]Name = Zion Cabrio
Objectives[38]mission_Vehicles[2]Model = zion2
Objectives[38]mission_Vehicles[2]PrimaryColor = MetallicBlackPurple
Objectives[38]mission_Vehicles[2]SecondaryColor = MetallicBlackPurple
Objectives[38]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[38]mission_Vehicles[2]HasPearlescent = False
Objectives[38]mission_Vehicles[2]Livery = 0
Objectives[38]mission_Vehicles[2]DirtLevel = 0
Objectives[38]mission_Vehicles[2]LockedForPlayer = False
Objectives[38]mission_Vehicles[2]Locked = False
Objectives[38]mission_Vehicles[2]Alarm = False
Objectives[38]mission_Vehicles[2]HotWired = False
Objectives[38]mission_Vehicles[2]Invincible = False
Objectives[38]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[38]mission_Vehicles[2]Remove_After = 0
Objectives[38]mission_Vehicles[2]Survive_Number = 0
Objectives[38]mission_Vehicles[2]Failed_Text = 
Objectives[38]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[38]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 48
Objectives[38]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Text = ~d~Daniel~w~: God damn it! they're onto me!
Objectives[39]Type = Timeout_Objective
Objectives[39]positionX = 729,6718
Objectives[39]positionY = -1106,782
Objectives[39]positionZ = 21,41945
Objectives[39]Timeout_Min = 0
Objectives[39]Timeout_Sec = 4
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 1
Objectives[39]ObjectiveMessages[0]positionX = 707,025
Objectives[39]ObjectiveMessages[0]positionY = -1086,649
Objectives[39]ObjectiveMessages[0]positionZ = 21,42777
Objectives[39]ObjectiveMessages[0]Message = Get this car to Chumash, make sure no one follows you.
Objectives[39]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[0]Sender = Norm
Objectives[39]ObjectiveMessages[0]Subject = Car
Objectives[39]ObjectiveMessages[0]MessageColor = White
Objectives[39]ObjectiveMessages[0]PlayFromStart = True
Objectives[39]ObjectiveMessages[0]Delay = False
Objectives[39]ObjectiveMessages[0]DelayTime = 0
Objectives[39]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[0]TypeSubtitle = False
Objectives[39]ObjectiveMessages[0]TypeTextMesage = True
Objectives[39]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[40]Text = Deliver the ~b~car~w~ to ~y~Chumash~w~.
Objectives[40]Text2 = 
Objectives[40]Text3 = 
Objectives[40]Failed_Text = 
Objectives[40]Type = Checkpoint
Objectives[40]Checkpoint_Type = 45
Objectives[40]Reserved = 1
Objectives[40]ColorR = 255
Objectives[40]ColorG = 255
Objectives[40]ColorB = 0
Objectives[40]ColorA = 255
Objectives[40]IconColorR = 255
Objectives[40]IconColorG = 255
Objectives[40]IconColorB = 0
Objectives[40]IconColorA = 255
Objectives[40]positionX = -3211,182
Objectives[40]positionY = 911,3376
Objectives[40]positionZ = 13,00597
Objectives[40]Heading = 255,7932
Objectives[40]Diameter = 2
Objectives[40]minimum_hight = 2
Objectives[40]maximum_hight = 10
Objectives[40]TriggerDistance = 1
Objectives[40]PlaySound = False
Objectives[40]LoseWanted = True
Objectives[40]Stop_Vehicle = False
Objectives[40]DeliverVehicleOnly = False
Objectives[40]DeliverTrailor = False
Objectives[40]DeliverTowTruck = False
Objectives[40]DeliverVehicleCargobob = False
Objectives[40]DeliverPropCargobob = False
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = ~p~Norm~w~: Finally, get out and leave the area.
Objectives[41]Type = Timeout_Objective
Objectives[41]positionX = -3208,639
Objectives[41]positionY = 910,8475
Objectives[41]positionZ = 13,11289
Objectives[41]Timeout_Min = 0
Objectives[41]Timeout_Sec = 4
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = ~d~Daniel~w~: Wait up, why's this car so precious to you?
Objectives[42]Type = Timeout_Objective
Objectives[42]positionX = -3207,237
Objectives[42]positionY = 913,1232
Objectives[42]positionZ = 13,25814
Objectives[42]Timeout_Min = 0
Objectives[42]Timeout_Sec = 4
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Text = ~d~Daniel~w~: Is there something inside it?
Objectives[43]Type = Timeout_Objective
Objectives[43]positionX = -3210,013
Objectives[43]positionY = 915,0171
Objectives[43]positionZ = 13,20795
Objectives[43]Timeout_Min = 0
Objectives[43]Timeout_Sec = 4
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Text = ~p~Norm~w~: Since you're working for us i can tell you.
Objectives[44]Type = Timeout_Objective
Objectives[44]positionX = -3207,552
Objectives[44]positionY = 915,8579
Objectives[44]positionZ = 13,25085
Objectives[44]Timeout_Min = 0
Objectives[44]Timeout_Sec = 4
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Text = ~p~Norm~w~: It's trunk is full of meth, lsd and coke.
Objectives[45]Type = Timeout_Objective
Objectives[45]positionX = -3209,605
Objectives[45]positionY = 917,6723
Objectives[45]positionZ = 13,20376
Objectives[45]Timeout_Min = 0
Objectives[45]Timeout_Sec = 4
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Text = ~p~Norm~w~: Serious stuff. Now scram! You can use my car.
Objectives[46]Type = Timeout_Objective
Objectives[46]positionX = -3213,116
Objectives[46]positionY = 917,2734
Objectives[46]positionZ = 13,14765
Objectives[46]Timeout_Min = 0
Objectives[46]Timeout_Sec = 4
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Text = ~d~Daniel~w~: Alright, alright.
Objectives[47]Type = Timeout_Objective
Objectives[47]positionX = -3212,162
Objectives[47]positionY = 920,6191
Objectives[47]positionZ = 13,14323
Objectives[47]Timeout_Min = 0
Objectives[47]Timeout_Sec = 3
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = Enter the ~b~car~w~.
Objectives[48]FaildText = 
Objectives[48]Type = Enter_Vehicle
Objectives[48]positionX = -3215,66
Objectives[48]positionY = 920,5055
Objectives[48]positionZ = 13,07961
Objectives[48]EnterVehicle_AsPassenger = False
Objectives[48]EnterVehicle_CanExit = True
Objectives[48]EnterVehicle_SetIsWanted = False
Objectives[48]EnterVehicle_SeatIndex = 0
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Text = Leave the ~y~area~w~.
Objectives[49]Type = Leave_Area
Objectives[49]positionX = -3214,476
Objectives[49]positionY = 917,782
Objectives[49]positionZ = 13,12001
Objectives[49]Leave_Area_Distance = 150
Objectives[49]Leave_Area_Use_Objective_Position = False
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Text = ~d~Daniel~w~: Hang in there Maxwell, only a little more and you'll be free,
Objectives[50]Type = Timeout_Objective
Objectives[50]positionX = -3218,719
Objectives[50]positionY = 919,2651
Objectives[50]positionZ = 13,01503
Objectives[50]Timeout_Min = 0
Objectives[50]Timeout_Sec = 4
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Text = ~d~Daniel~w~: I hope...
Objectives[51]Type = Timeout_Objective
Objectives[51]positionX = -3218,731
Objectives[51]positionY = 923,7437
Objectives[51]positionZ = 12,9994
Objectives[51]Timeout_Min = 0
Objectives[51]Timeout_Sec = 3
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

